AI Insights · Timothy · October 2021
Top 5 Android Racing Games in Africa - Q3 2021
Discover the performance trends of the top 5 racing games on Android in Africa during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 racing games on the Android platform in Africa showed notable trends in weekly downloads, revenue, and active users. Below, we dive into the performance metrics of each game, based on data from Sensor Tower.
CSR 2 Realistic Drag Racing from Zynga experienced fluctuations in weekly revenue, peaking at around $5.5K at the end of June and a low of approximately $3.6K in mid-September. Weekly downloads saw a significant rise towards the end of August, reaching over 6K, while weekly active users peaked at nearly 21.5K during the same period before stabilizing around 16K by the end of September.
Need for Speed™ No Limits by Electronic Arts maintained a relatively steady weekly revenue, hovering around $3.5K to $4.1K throughout the quarter. The game had a strong start in downloads with over 140K in the first week of July, but this number gradually decreased to about 33K by the end of September. Active user numbers also showed a decrease from 447K in late June to approximately 256K by the quarter's end.
Asphalt Legends Unite, developed by Gameloft SE, saw weekly revenue ranging between $800 and $2.3K, with the highest revenue recorded at the end of September. Weekly downloads remained relatively stable, averaging around 17K to 20K. Active users were consistent, with a slight dip in early September but ending the quarter with over 52K.
Real Racing 3, another title from Electronic Arts, showed modest weekly revenue, peaking at about $1K at the end of August. Weekly downloads fluctuated between 24K and 44K, with active users consistently around 130K to 160K throughout the quarter.
Lastly, Asphalt 8 - Car Racing Game by Gameloft SE had a steady weekly revenue, peaking at around $740 in early September. Downloads were strong, peaking at over 71K in early September, and weekly active users remained robust, reaching up to 228K during the same period.
For more detailed insights into the performance of these games, visit Sensor Tower.